If the DM agrees, you may choose among these feats so long as you meet the requirements. Mind Flayers are most immediately recognizable by their octopus-like head with stark, white eyes and four tentacles covering their mouth. All uses recharge after taking a short or long rest. Psychic Blast (Recharge 5-6). The Abolithid can take 3 legendary actions, choosing from the options below. They rely on levitation for movement, and are usually killed on sight by Illithids. Bite. If the creature succeeds the save, they become immune to this ritual permanently. Your spellcasting ability is changed to Intelligence when using psionics if it was not already. On a further note, you might take a look at the Aberrant Mind sorcerer for further inspiration, one of its origins is what happened to you: "You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. [1] They did possess some method of reproduction as, when abandoned, they were capable of growing in population. If the target is Medium or smaller, it is grappled (escape DC 12) and must succeed on a DC 8 Intelligence saving throw or be stunned until this grapple ends. 1/day each: dominate monster, plane shift (self only). Telepathy. I would advise discussing with your DM whether they meant this to be something explicitly useful in the long run or it was meant to be a fun way to reward your decision without further plans to emphasize on it. It can innately cast the following spells, requiring no material components: You can communicate telepathically to any creature that understands any language within 120 feet, that you are aware of. However, it might be less adversarial and could even be a useful ally for the side of good. The tadpole burrows into the hosts head, feeding and growing until it has completely replaced the brain and attached itself to the brain stem. Adult illithids are hairless humanoids that stand about 6 feet tall, with 4 long tentacles dangling down from their mouths. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Releasing plagues, famine, and natural disasters upon the population, the goal becomes total annihilation. You or the Elder Brain can break this link at any time they wish using an action, and both the Ulitharid and the Elder Brain must be willing to link in order to establish one. It only takes a minute to sign up. An Illithid spends their first ten years as a tadpole in an Illithid colony. Speed. There was a time, thousands of years ago, when Illithids were the uncontested dominant power of the Inner Planes. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. Javelin. Previous penalties still apply. Facial Tentacles. A creature that touches the Abolithid or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. You gain the following; Illithid-like creatures created via Ceramorphosis usually are known as "half-illithids" or Ceremorphs. The slaves take time to mature and are often better used to further grow the colony once the tadpoles have matured. A Dragon may inherit or lose any or all of its lair actions, or gain new ones, as the DM sees fit. Needless to say, that character will be very dead if this happens. If the Rogue Illithid is removed from this range, they regain control of themselves with no memory of the Elder Brain's influence. Hit: 15 (2d10 + 4) psychic damage. A Nautiloid Crew usually consists entirely of standard Mind Flayers and its variants (Psion, Arcanist, etc) as well as some of the lesser Illithids listed within this supplement. Illithids are odd creatures in the Forgotten Realms, and are a flagship monster that practically everyone who plays the game knows. It might help to avoid issues about the number of spells you can cast in a turn as it would not apply to the "using an item" action, while saying it is a straightforward casting, it would. The Doppelganger Illithid has advantage on saving throws against spells and other magical effects. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Mind Flayer Innate Spellcasting saving throws. An illithid tadpole that fails to undergo ceremorphosis gradually grows into a neothelid assuming it survives its first 100 years as a mindless slug eking out a living on subterranean vermin. They capture a dragon and perform Ceremorphosis on it. Shadow Camouflage. Attuning to it make it root its tendrils into your you blood vessels for sustenance, without the neural connection to your brain to control you. An Illithid is around the same height as a human, typically between 5'4" and 6'2", having humanoid shape and narrow build. As an action, you can use the Illithid Tadpole to cast the detect thoughts and levitate spells (Using Intelligence as the spellcasting modifier) requiring no verbal, somatic or material components. There, they scheme and bide their time as they prepare to rise up and reclaim their former glory. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-banner-1','ezslot_3',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-banner-1','ezslot_4',126,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0_1');.banner-1-multi-126{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}Instead, the Qualith inscriptions psychically transmit the thoughts of the creator to the Mind Flayer that reads it by touching the inscription with its tentacles. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Mind Flayers have great mental stats, but they are lacking in physical abilities. So prepare yourself, dear reader!if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-medrectangle-4','ezslot_7',134,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-4-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-medrectangle-4','ezslot_8',134,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-4-0_1');.medrectangle-4-multi-134{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}. Because they dwell in subterranean lairs close to their food sources, its not uncommon for Mind Flayers to begin to meddle with local affairs. Consider changing the following for balance reasons. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. For surviving their encounter with such a terrifying being, the characters absolutely deserve some kind of reward beyond the warm-fuzzies they get for making the land at least a little safer. The Abolithid can breathe air and water. This is a slightly modified version of the Illithid ability, in damage it is around the same value as cantrips but it is has a nice built in control effect tied to your spell save DC. Qualith is a type of written language that Mind Flayers use. You can learn more about TMKWTD in my review. Multiattack. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-large-mobile-banner-2','ezslot_16',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-large-mobile-banner-2','ezslot_17',145,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0_1');.large-mobile-banner-2-multi-145{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:50px;padding:0;text-align:center!important}As incredibly intelligent creatures, they gather as much knowledge about the world as possible. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. I just checked the other items in EGW and they are all around the place from advantage to skill check, through 8th level spell (evolving DC and max CR for target) to a "1 minute of fame" transformation, so it is pretty much impossible to balance anything base on these items. One method was to quite literally destroy the host's head, and cast resurrection or true resurrection on the host. The tadpole attaches itself to the brain stem, melding its mind with the creature's body. The mind flayer magically emits psychic energy in a 60-foot cone. In addition to the two 2nd level spells and the Plane Shift (self only), Recommendation: Instead the two high level spells at Exalted consider settling for a smaller improvement or a different extra ability, Mix of a psi warrior and a soulknife abilities with some minor tweaks. The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. If the creature fails, their brain is transformed into an Intellect Devourer that follows your commands and is controlled by the DM. Whenever the charmed target takes damage, the target can repeat the saving throw. A common tactic that Urophions employed was to use their psionics to stun their prey, then stretch out its tentacles, which reached up to 50 feet. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. It is highly intelligent, and feared for its powerful psionic . While these are rare (and usually shunned within their own colonies), the mixture of psionic and arcane abilities make Mind Flayer Arcanists (on page 222 of the Monster Manual) particularly dangerous. With free will, it is now able to make decisions for itself and could reasonably choose to be good. This item is symbiotic living object. Some would be devoured, others would be used as slaves, and others would be specifically used to propagate the Illithid race. However, the Mind Flayers Mind Blast ability could potentially stun an entire party and directly lead to one or more characters dying. Spells that allow the target to make saving throws arent going to be very effective in this fight (at least not against the Mind Flayer itself) thanks to the tentacled ones natural resistance to magical effects. As the following clarifies at the end that each can be cast once per long rest: Multiattack. With low Strength, Dexterity, and Constitution, one could be brought down if youre able to quickly dogpile it.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-mobile-leaderboard-1','ezslot_23',154,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-mobile-leaderboard-1','ezslot_24',154,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0_1');.mobile-leaderboard-1-multi-154{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:50px;padding:0;text-align:center!important}. In some cases, however, an Illithid does manage to emerge from the experiment. If a creature communicates telepathically with the Abolithid, the Abolithid learns the creature's greatest desires if the Abolithid can see the creature. It quickly consumes the brain and grows to fill the creature's skull, leaving the lower brain stem intact. The inspiration for the abilities are based on the Mindflayer (MM pg. Keep in mind that they are very intelligent manipulators who may even seek to cultivate sympathy before ultimately devouring your brains once they have your trust. It might be possible for someone who touches a Qualith inscription to get a brief transmission of the authors thoughts. However, this doesnt function like written languages in a way that would make sense to anyone else. You can also cast the spell using any spell slots you have. Description Squidlings were small, deformed mind flayers with weak, malformed limbs and oversized facial tentacles. Spiked Shield. Everything within Mind Flayer culture revolves around serving the Elder Brain. Tail Swipe. Tentacles. Its no wonder why these have been around so long! The reason being: In your version it might be considered "item use" rather than casting. Unfortunately, Mind Flayers dont particularly care about treasure in that way. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier. But if that elder brain is slain and the mind flayer is not, they gain independence. Similarly, not being allowed to join the Elder Brain is considered to be a worse punishment than even death. Similarly, because they achieve their goals by enslaving others and you know eating brains theyre pretty uniformly evil across the board. Use the above Ceremorph template with the following additions (if an ability has the same name as one used previously, it is replaced); 1/day each: dominate monster, plane shift (self only). This trait otherwise works like the detect magic spell but isn't itself magical. Is there a generic term for these trajectories? This creature remains within your control until killed. Hit: The target takes 55 (10d10) piercing damage. Can you use a beast's innate abilities while polymorphed? On a failure, the creature is diseased for 1d4 hours. They implant a juvenile illithid inside a victim's skull, where the tadpole shaped offspring eats the creature's brain. Psychic Drain (Costs 2 Actions). The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the Abolithid until the Abolithid dies or until it is on a different plane of existence from the target. Move. Pincer. The mind flayer magically emits psychic energy in a 60-foot cone. What should I follow, if two altimeters show different altitudes? The ship drops a bomb at a point directly below it. Enslave (3/day). Because of their ability to create thralls, any Mind Flayer that is going any distance away from the colony will have some extra protection. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-box-4','ezslot_1',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-box-4','ezslot_2',128,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0_1');.box-4-multi-128{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:50px;padding:0;text-align:center!important}As far as their clothing, most Mind Flayers dress in styles that are fitting of the Underdark. Mind Flayers goals are entirely dependent on that of the Elder Brain that controls them. Innate Spellcasting (Psionics). Intelligence is your Spellcasting ability for these spells. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Hit: Target takes 55 (10d10) piercing damage. Mucous Cloud. As illithids are parasitic creatures that take over their hosts, in the process of ceremorphosis, this may be the result of an illithid tadpole being implanted into a dragon. 8). Funneling all of this information into the Elder Brain as a type of massive repository of information, the colony focuses in perfect unison on their goals. If the chuul is grappling a creature, the chuul can also use its tentacles once. 8). Illithid tadpoles placed in the spawning pool where the elder brain dwells have similarly been afflicted and become vampiric mind flayers. Increase your Intelligence Score by 1. Mind Blast. Ulitharid A very rare but powerful type of Mind Flayer that is capable of starting its own colony and becoming an Elder Brain itself. It creates a small, incorrectly proportioned creature that resembles an Illithid , but with only a fraction of their intellect or power. Theyre terrifying but also just oozing with so much lore. Would love your thoughts, please comment. If a Rogue Illithid wanders within 5 miles of an Elder Brain, it must roll a DC 20 Intelligence Save, or temporarily rejoin the hivemind. Most of the time, they will continue . Illithid Tadpole. You gain disadvantage to your death saving throws. While they are weakened without a connection to the elder brain, they are still formidable. If they are within 5 miles of an Elder Brain, the victim's alignment changes to lawful evil, and the process cannot be reversed save from any divine intervention by a god or the wish spell. Tail. Ceremorphosis is the process of reproduction for Illithids. The dreadnaught can use its helm to move with its oars or sails. Some Mind Flayers (such as the Mind Flayer Psion variant in Volos Guide to Monsters) dedicate themselves entirely to refining their innate psionic abilities. Qualith: On the rare occasion that mind flayers need to write something down, they do so in Qualith. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. As a tadpole, Illithid only live for 10 years. Because Mind Flayers absorb this psionic energy, it can sometimes be possible to tell a lot about their diet based on how they present themselves. To reclaim the glory that they once had, these beings will spare no expense. An Abolithid is a creation made from performing Ceremorphosis on an Aboleth, but is extremely rare, especially the older an Aboleth is. Lost pieces of personality can be regained with the use of restoration and heal spells. There might be some minor differences, but the majority of it should be similar to what a Mind Flayer would learn from the inscription. Genies in D&D 5e More Than Wish Granters! Amphibious. The Abolithid's innate spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). If you grapple a creature in this way, you deal psychic damage equal to your Intelligence Modifier to the creature per turn. Claw. Ranged combatants like archers are your best bet when fighting a Mind Flayer. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The DM will decide when to change the various states, and I will RP my many attempts at interacting and trying to experiment with the tadpole (and I also have some Illithid experiment notes which I regularly read and try to find less evil ways of replicating their experiments). In this supplement, we provide not only more statblocks for everyone's favorite tentacled menaces, including Ceremorphs listed in previous editions, but we also provide a playable variant of Illithids, complete with a diet of brains, a new optional feat and vulnerability to Elder Brains! Their intelligence and psionics were just as powerful as the average Illithid, nearly equal in power to Illithids, though always seen as lesser. There are many ways to tailor it as well for lower frequency but better reliability. @SeriousBri For clarification, at exalted level does the attuned creature have to choose which spell they can cast at will? " Illithid A vaguely humanoid shadow emerges from the darkness, towards the terrified Underdark explorer. Sometimes, a Mind Flayer Colony achieves the unthinkable. It might be fine with evil creatures of some intelligence, but its up to you if thats possibly still too cruel of a fate. Extract Brain. He tries to run, but he is trapped by an invisible fist. These range from their telepathic communication to their Mind Blast ability to their ability to create thralls. They retain their original height, much of their original personality, and even some of their memories. The Abolithid has advantage on saving throws against spells and other magical effects. Mind Flayer Psion A Mind Flayer that has amplified its psionic abilities to further mimic other arcane spells in inventive ways. The Doppelganger Illithid's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Armor Class 15 (breastplate) Hit Points 71 (13d8 + 13) Speed 30 ft. . Is "I didn't think it was serious" usually a good defence against "duty to rescue"? An Illithid's main move is to attempt to ' dominate monster ' on who they assume is the most vital party member. The Command Deck contains the "captain's quarters" in the simplest of terms, along with the Helm. The tadpole ate away the victim's brain matter and essentially replaced the brain, erasing all of the subject's personality and memory, but leaving the physical body alive and under the tadpole's control. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Once a dominant power in the Inner Planes, they piloted astral vessels known as Nautiloids, which had plane-travelling capabilities. It can be found in Volo's Guide to Monsters. While the tadpole is implanted you gain the following In this way, each individual Illithid is simply a small extension of the Elder Brains influence. The Mozgriken has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. What differentiates living as mere roommates from living in a marriage-like relationship? Armor Class 16 (natural armor) Hit Points 325 (21d20 + 105) . Your size is Medium. As part of this move, it can use its naval ram. Innate Spellcasting (Psionics). The dreadnaught drops a bomb at a point directly below it. (Even though that discussion is about Pathfinder, this advice still applies in 5e!). We were just the most favorable slaves tasked with cracking the whip.". An Urophion is the result of implanting a tadpole into a Roper. Armor Class 15 (breastplate) Hit Points 127 (17d10 + 34) Speed 30 ft. Proficiency Bonus +4 . A 60 foot cone can be devastating! The crew uses these slaves for food, labor and reproduction should they require it. If it feeds heavily on Dwarves, it might display symbols that resemble Dwarven runes on its breastplate or on jars that hold brains that are yet to be used. After this, morphological transformations occurred and after a week a new illithid was created. My (currently level 9) Divination Wizard has been implanted with an Illithid Tadpole. They lose all their previous sense of self and gain the mind of a typical Illithid. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. The Mind Flayers mouth produces a powerful enzyme that is able to melt through the victims skull. However, they do vary from colony to colony. As of yet, no sign of the Mind Flayers' previous civilization in their astral domains exist, and the survivors had infiltrated the Material Plane and went into hiding. Slaves within a Nautiloid are either newly kidnapped individuals of various races (preferably races that are unable to fly) and individuals of lesser magical ability to prevent escape via magical means. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Instead, Illithids make use of tadpoles that are raised within a brine pool. @wakinadivellir same as it means for the mindflayer I based the power off, whatever that may be. Most commonly, these thralls are captured humanoids, Duergar, Grimlocks, Kuo-Toa, and Quaggoths. 3/day each: dominate monster, plane shift (self only). Hit: 55 (10d10) piercing damage. Depending on the setting, this can include various different races. Innate Psionics. The chuul makes two pincer attacks. After each spell is cast in this manner it can't be used again until you complete a long rest. Otherwise, dominating the heaviest hitter and turning them against their allies can do the trick. The Captain is usually either a Mind Flayer Psion or an Ulitharid. You have a number of these dice equal to twice your proficiency bonus. Not only does the Mind Flayer gain an ally, but the partys best counter to the Mind Flayers tactics isnt on their side anymore! After all, its primarily the psionic energy that is possessed by intelligent creatures that Mind Flayers rely on for nourishment. 8). The doppelganger makes two melee attacks. This lasts approximately five hours. You have delved into the power of Necromancy, allowing its power to seep into your very being - becoming an outcast to Illithid society. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Despite their numbers, psionic abilities, and ferocity, Mind Flayers stay vigilant in defending their territory and, most importantly, their Elder Brain. Size. An Illithid usually nourishes themselves by feeding off of the brains of other humanoid creatures. While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. Can a spellcaster (learn to) cast while polymorphed into non-humanoid form capable of spellcasting? After each spell is cast in this manner it can't be used again until you complete a short or a long rest. While the tadpole is implanted you gain the following Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) psychic damage. Nautiloids also have an internal layout that can be similar to an Illithid lair. RAW, can innate spellcaster dragons cast spells with somatic components? Mind Flayer Arcanist A Mind Flayer that mixes arcane magic with its own psionic abilities to dangerous effect. First of all this sounds like a fun way to merge fun and functionality. You harbor a wellspring of psionic energy within yourself.

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